Post by Arte on Jan 21, 2017 6:22:10 GMT -6
Your character:
1. Must take one offensive power
2. Can take one or two defensive powers
3. Can take one power listed under other only if one defensive power was taken
The exception of this is to Zetas (Healers) who:
**Must take healing**
Cannot take any offensive powers
Can take one or two defensive powers
Can take one other power listed under other only if one defensive power was taken
**Only Zetas can claim healing as a power (unless otherwise approved by an Admin).**
Ice - The ability to create ice from oneself or in the air around target.
Lightning - The ability to control and increase electricity in oneself or the air around target.
Rage - Increased strength and endurance. Can cause a loss of reason.
Banshee - The ability to use your voice as a weapon. Can cause loss of voice.
Metal - The ability to draw metal from the ground, meld it, and shape it into any form.
Druid - Use of plants as weapons (vines, brambles)
Strength - Heightened Strength but slower reflexes. Able to lift up to 300 lbs.
Toxin - Use of toxins through saliva or claws (Must specify type of toxin when creating character).
Necromancy - The ability to raise up to two dead and claim control over them. Also allows user to speak with the dead.
Storm - The ability to create thunderstorms with rain, lightning, and strong winds.
Earth - The ability to move dry earth (dirt, sand, rocks, etc… ) to form all sorts of things.
Shadows - The ability to speak, listen, or move through shadows.
Light - The ability to manipulate light by increasing, decreasing, or bending it.
Muse - The ability to use your voice to calm others. Can be used to induce other emotions to a lesser extent.
Crystal - The ability to draw crystals and gems from the earth, or create crystals
Speed - Heightened Speed but physically weaker.
Quicksilver - Move at a speed unable to be detected by the naked eye. (Cannot attack during movements using quicksilver)
Gravity - Able to increase or decrease the effects of gravity on a target or one's self. (Must specify increase [+] or decrease [-] when creating character)
Void - All powers within the thread where it is used are canceled out, including the user's powers.
Sensing - The ability to sense the powers of other wolves and when those powers are about to be used.
Mist - Allows the user to disappear into or camouflage oneself within mist or fog. The user can also create mist or fog.
Sonar - The ability to hear from a greater distance (up to 2 threads away). Cannot see what is there.
Hawkeye - The ability to see a greater distance (up to 2 threads away). Cannot hear what is said.
Stealth - The ability to move silently. Can still be seen or smelled.
Pheromone - The ability to manipulate smells of oneself, others, or target environment.
Herbology - Growing or manipulating plants for harvest.
Lich - An undead like state where one's body doesn't heal properly, akin to necrosis. Not truly undead.
Scenting - Heightened sense of smell.
Teleport - Line of sight teleportation. Counts as move and defend action in combat. Can only be used up to 4 times in combat. Cannot teleport to different threads.
Telepathy - The ability to communicate telepathically with other members of your pack from any distance. (Alphas, Betas, and Thetas only)
Regeneration - Advanced Healing. The ability to regenerate limbs. (Thetas and Zetas only)
Siren - Ability to call to or repel other wolves.
Mana Syphon - Ability to draw energy from others (fellow wolves, humans, or animals) and use it to enhance the character's other powers.
Telekenisis - User can move objects (weighing no more than 250lbs) with their mind.
Magic - Cannot have other powers - Use of magic through verbal incantation or writing. You must specify verbal or writing and language when creating your character. Other ways to use magic can be approved by Admins. (Thetas and Zetas only) If you are approved to use Magic, it must be your only power.
Phoenix - The ability to raise recently deceased wolves. Does not give the ability to control wolves. (Must be used on next possible post) (Thetas only)
Plasma - Allows the user to manipulate their own blood or an enemy's, by first inflicting a cut to draw it out.
*Note: All powers can be used in any way - offensive or defensive. Powers can also be combined to be used in new or unique ways. Be creative!
1. Must take one offensive power
2. Can take one or two defensive powers
3. Can take one power listed under other only if one defensive power was taken
The exception of this is to Zetas (Healers) who:
**Must take healing**
Cannot take any offensive powers
Can take one or two defensive powers
Can take one other power listed under other only if one defensive power was taken
**Only Zetas can claim healing as a power (unless otherwise approved by an Admin).**
Offensive Powers
Fire - The ability to create fire from oneself or increase the intensity of existing fires.Ice - The ability to create ice from oneself or in the air around target.
Lightning - The ability to control and increase electricity in oneself or the air around target.
Rage - Increased strength and endurance. Can cause a loss of reason.
Banshee - The ability to use your voice as a weapon. Can cause loss of voice.
Metal - The ability to draw metal from the ground, meld it, and shape it into any form.
Druid - Use of plants as weapons (vines, brambles)
Strength - Heightened Strength but slower reflexes. Able to lift up to 300 lbs.
Toxin - Use of toxins through saliva or claws (Must specify type of toxin when creating character).
Necromancy - The ability to raise up to two dead and claim control over them. Also allows user to speak with the dead.
Storm - The ability to create thunderstorms with rain, lightning, and strong winds.
Defensive Powers
Water - The ability to gather water molecules to form rain, puddles, waves, etc...Earth - The ability to move dry earth (dirt, sand, rocks, etc… ) to form all sorts of things.
Shadows - The ability to speak, listen, or move through shadows.
Light - The ability to manipulate light by increasing, decreasing, or bending it.
Muse - The ability to use your voice to calm others. Can be used to induce other emotions to a lesser extent.
Crystal - The ability to draw crystals and gems from the earth, or create crystals
Speed - Heightened Speed but physically weaker.
Quicksilver - Move at a speed unable to be detected by the naked eye. (Cannot attack during movements using quicksilver)
Gravity - Able to increase or decrease the effects of gravity on a target or one's self. (Must specify increase [+] or decrease [-] when creating character)
Void - All powers within the thread where it is used are canceled out, including the user's powers.
Sensing - The ability to sense the powers of other wolves and when those powers are about to be used.
Mist - Allows the user to disappear into or camouflage oneself within mist or fog. The user can also create mist or fog.
Other Powers
Healing (see note above Offensive Powers list) - The ability to heal oneself and/or others.
Air - The ability to manipulate air and air pressure in a 10 foot radius of target.Sonar - The ability to hear from a greater distance (up to 2 threads away). Cannot see what is there.
Hawkeye - The ability to see a greater distance (up to 2 threads away). Cannot hear what is said.
Stealth - The ability to move silently. Can still be seen or smelled.
Pheromone - The ability to manipulate smells of oneself, others, or target environment.
Herbology - Growing or manipulating plants for harvest.
Lich - An undead like state where one's body doesn't heal properly, akin to necrosis. Not truly undead.
Scenting - Heightened sense of smell.
Teleport - Line of sight teleportation. Counts as move and defend action in combat. Can only be used up to 4 times in combat. Cannot teleport to different threads.
Telepathy - The ability to communicate telepathically with other members of your pack from any distance. (Alphas, Betas, and Thetas only)
Regeneration - Advanced Healing. The ability to regenerate limbs. (Thetas and Zetas only)
Siren - Ability to call to or repel other wolves.
Mana Syphon - Ability to draw energy from others (fellow wolves, humans, or animals) and use it to enhance the character's other powers.
Telekenisis - User can move objects (weighing no more than 250lbs) with their mind.
Admin Approval Required
These powers require admin approval and can take the place of offensive, defensive, or other.
Magic - Cannot have other powers - Use of magic through verbal incantation or writing. You must specify verbal or writing and language when creating your character. Other ways to use magic can be approved by Admins. (Thetas and Zetas only) If you are approved to use Magic, it must be your only power.
Phoenix - The ability to raise recently deceased wolves. Does not give the ability to control wolves. (Must be used on next possible post) (Thetas only)
Plasma - Allows the user to manipulate their own blood or an enemy's, by first inflicting a cut to draw it out.
*Note: All powers can be used in any way - offensive or defensive. Powers can also be combined to be used in new or unique ways. Be creative!